Gameplay-wise, not a great deal has changed. They work because a more polished game and story that took itself seriously would not have worked with the bizarre hilarity of gameplay. The story and the graphics are not the reason this kind of game charms people, because both are frankly pretty bad - in a good way. Typing of the Dead: Overkill barrels on with cheesy dialogue, oddly glitchy-looking sections of soundless cutscenes when fighting certain monsters, and weird long awkward cinematics that get a little old the longer you keep playing.
The difference is the original Typing of the Dead realized that the mediocre story was hardly the selling point of the game and so kept the storytelling to a minimum. Overkill is a return to that wonderful formula of strange, silly, and downright hilarious gameplay that rises up beyond a cheesy storyline. The first Typing of the Dead game was a remake of House of the Dead 2, and featured your characters armed with keyboards strapped to their chests rather than pistols. The game mechanics are neither new nor innovative. Much of this is reflected glory, I'm sure. This is the game of choice if you can type hard, fast, and well.
#The typing of the dead full
In order to cut a swathe through the undead menace, your foul-mouthed, first-person self must type out letters, words, and occasionally full sentences in order to blow their brains out. Typing of the Dead: Overkill is the exact same game - but now words are your weapons of choice.